
Official wiki
The codex of the world of Vaelgate
Items, monsters, regions, classes and the rules of the game, all in one place. Type a name in the search or pick a category.
Browse
The pages of the codex
ItemsWeapons, armour, jewellery, potions and materials, with stats and prices.293 entries
BestiaryThe creatures of the world, how they behave and each region's boss.53 entries
WorldThe nine regions, towns, people and quests.81 entries
ClassesThe three classes, their specializations, skills and talents.222 entries
BlacksmithChances, costs and bonuses for upgrading your gear.Open
DungeonsThe Crystal Sanctum: its areas, checkpoints, the Titan and your party.1 entries
SystemsEXP and levels, party, potions, combat range, safe zones, travel.Open
What's newWhat changed in the latest release.Open
What's new
What's new in dev75
Longer Reach, Clearer Skills · Release of 6 November 2026
Combat
Bows and staves now shoot farther: a bow reaches from 12 m and a staff from 10 m, and the reach grows with the weapon's tier, rarity and every + upgrade level.
Skills
Skill indicators: hold a skill key to see its range and the area it hits on the ground, then release to cast; a short tap casts at once. Skill casting in the Controls settings also offers Click to confirm and Instant.
Support buffs
Elemental Focus, Elemental Attunement and Mystic Empowerment can now be cast on any friendly player: right-click a player or click a party row to choose them, then cast.
Potions
The potion reserve now holds at most 100% of your max HP or MP. A potion that would overflow it is refused with a "reserve full" message; one potion bigger than the cap can still be drunk when the reserve is empty.
Beginners
New to Vaelgate?
What a hero's path looks like, from Ashen Haven to the Awakening, and what to do in your first hours of play.
Getting startedThe codex in numbers
- items
- 293
- creatures
- 53
- places
- 17
- skills
- 42
- quests
- 49