Blacksmith and the forge
Upgrade chances up to +15, costs, bonus rolls and the rune rules, with a practice simulator.
Blacksmith Brann Emberhold: +0 to +15 upgrade simulator
Vaelgate's Golden Forging Rule: Items are NEVER destroyed on failure! Upgrades +1 to +5 have a 100% success rate. From +6 to +15, a failed attempt drops the item by 1 level (-1) while keeping its gems and bonuses. There is no protection item or pity: every attempt spends its Gold and materials either way. These values are in testing.
+0Tier 12 sword +0
Weapon bonus: +0% · Flat attack: +0 Atk
Mathematical Expectation (Markov Chain +0 → +15)
Because a failure at +6..+15 steps the item back by 1 level (never destroying it), the exact Markov-chain expected cost to take an item from +0 to +15 is:
All 8 rarities: multipliers, sockets and bonus slots
| Rarity | Stat Multiplier | Gem Sockets | Ordinary Bonus Slots |
|---|---|---|---|
| Common | 100% | 1 | 0 / 5 |
| Uncommon | 108% | 1 | 1 / 5 |
| Rare | 116% | 1 | 2 / 5 |
| Epic | 124% | 2 | 3 / 5 |
| Legendary | 132% | 2 | 4 / 5 |
| Mythic | 140% | 3 | 4 / 5 |
| Ancient | 148% | 3 | 5 / 5 |
| Divine | 156% | 3 | 5 / 5 |
| Level | Success Rate | On Failure | Gold (25×L²) | Ember Shard | Ruin Core | Weapon % | Armor % | Sword (total) | Bow (total) | Staff (total) | Armor (total) |
|---|---|---|---|---|---|---|---|---|---|---|---|
| +1 | 100% | Cannot fail | 25g | 2 | 0 | +0% | +0% | +15 (+15) | +15 (+15) | +10 (+10) | +4 (+4) |
| +2 | 100% | Cannot fail | 100g | 4 | 0 | +2% | +2% | +15 (+30) | +20 (+35) | +15 (+25) | +4 (+8) |
| +3 | 100% | Cannot fail | 225g | 6 | 0 | +4% | +4% | +20 (+50) | +25 (+60) | +20 (+45) | +4 (+12) |
| +4 | 100% | Cannot fail | 400g | 8 | 0 | +7% | +6% | +25 (+75) | +30 (+90) | +25 (+70) | +4 (+16) |
| +5 | 100% | Cannot fail | 625g | 10 | 0 | +10% | +9% | +30 (+105) | +35 (+125) | +30 (+100) | +4 (+20) |
| +6 | 94% | -1 level | 900g | 18 | 0 | +14% | +12% | +40 (+145) | +45 (+170) | +40 (+140) | +4 (+24) |
| +7 | 88% | -1 level | 1,225g | 26 | 0 | +18% | +15% | +50 (+195) | +55 (+225) | +50 (+190) | +6 (+30) |
| +8 | 82% | -1 level | 1,600g | 34 | 0 | +23% | +19% | +60 (+255) | +65 (+290) | +65 (+255) | +6 (+36) |
| +9 | 76% | -1 level | 2,025g | 42 | 0 | +28% | +23% | +80 (+335) | +80 (+370) | +80 (+335) | +6 (+42) |
| +10 | 70% | -1 level | 2,500g | 50 | 1 | +34% | +28% | +100 (+435) | +95 (+465) | +100 (+435) | +6 (+48) |
| +11 | 64% | -1 level | 3,025g | 58 | 2 | +40% | +33% | +120 (+555) | +115 (+580) | +125 (+560) | +6 (+54) |
| +12 | 58% | -1 level | 3,600g | 66 | 3 | +47% | +38% | +150 (+705) | +140 (+720) | +150 (+710) | +6 (+60) |
| +13 | 52% | -1 level | 4,225g | 74 | 3 | +55% | +44% | +180 (+885) | +170 (+890) | +185 (+895) | +8 (+68) |
| +14 | 46% | -1 level | 4,900g | 82 | 4 | +63% | +49% | +220 (+1105) | +200 (+1090) | +220 (+1115) | +8 (+76) |
| +15 | 40% | -1 level | 5,625g | 90 | 5 | +72% | +55% | +245 (+1350) | +230 (+1320) | +265 (+1380) | +8 (+84) |
Item bonuses (up to 5) and runes
Add ordinary bonus slots 1–4 using Ember Runes, unlock the 5th slot with a Radiant Rune, and reroll all unlocked ordinary bonuses using a Shifting Rune! Special bonuses (slots 6 and 7) are coming soon. The tier odds are not published: the practice roller treats the tiers as equally likely.
| Bonus | Eligible Slots | Roll Tiers (T1 → T5) |
|---|---|---|
| Strength | Weapon, Ring, Bracelet, Gloves, Belt | +2 / +4 / +6 / +8 / +10 |
| Dexterity | Weapon, Earring, Ring, Boots | +2 / +4 / +6 / +8 / +10 |
| Intelligence | Weapon, Earring, Amulet, Relic | +2 / +4 / +6 / +8 / +10 |
| Vitality | Armour, Helmet, Bracelet, Gloves, Belt | +2 / +4 / +6 / +8 / +10 |
| Max HP | Armour, Helmet, Boots, Ring, Belt, Bracelet, Gloves | +100 / +200 / +350 / +500 / +650 |
| Max MP | Amulet, Relic, Earring, Helmet | +75 / +150 / +250 / +350 / +450 |
| Physical attack | Weapon, Ring, Bracelet, Gloves | +2 / +4 / +6 / +8 / +12 |
| Magic attack | Weapon, Amulet, Earring | +2 / +4 / +6 / +8 / +12 |
| Physical defense | Armour, Helmet, Boots, Belt | +3 / +5 / +8 / +11 / +15 |
| Magic defense | Helmet, Amulet, Relic, Earring | +3 / +5 / +8 / +11 / +15 |
| Critical chance | Weapon, Ring, Earring | +0.5% / +1.0% / +1.5% / +2.0% / +2.5% |
| Critical damage | Weapon, Amulet, Earring | +2.0% / +3.5% / +5.0% / +6.5% / +8.0% |
| Physical penetration | Weapon, Bracelet, Gloves, Earring | +0.5% / +1.0% / +1.5% / +2.0% / +2.5% |
| Magic penetration | Weapon, Relic, Earring | +0.5% / +1.0% / +1.5% / +2.0% / +2.5% |
| Attack speed | Weapon, Bracelet, Gloves, Boots | +1.0% / +2.0% / +3.0% / +4.0% / +5.0% |
| Cast speed | Weapon, Amulet, Relic | +1.0% / +2.0% / +3.0% / +4.0% / +5.0% |
| Movement speed | Boots, Belt | +1.0% / +1.5% / +2.0% / +2.5% / +3.0% |
| Max HP | Armour, Belt | +1.0% / +1.5% / +2.0% / +2.5% / +3.0% |
| Max MP | Amulet, Relic | +1.0% / +1.5% / +2.0% / +2.5% / +3.0% |
| Damage to monsters | Weapon, Bracelet, Gloves, Ring | +2.0% / +3.5% / +5.0% / +6.5% / +8.0% |
| Damage to bosses | Weapon, Ring, Amulet | +1.0% / +2.0% / +3.0% / +4.0% / +5.0% |
| PvP damage resistance | Armour, Helmet, Belt | +1.0% / +1.5% / +2.0% / +2.5% / +3.0% |
| Fire resistance | Armour, Helmet, Boots, Amulet | +1.0% / +2.0% / +3.0% / +4.0% / +5.0% |
| Frost resistance | Armour, Helmet, Boots, Amulet | +1.0% / +2.0% / +3.0% / +4.0% / +5.0% |
| Lightning resistance | Armour, Helmet, Boots, Amulet | +1.0% / +2.0% / +3.0% / +4.0% / +5.0% |
| Arcane resistance | Armour, Helmet, Boots, Amulet | +1.0% / +2.0% / +3.0% / +4.0% / +5.0% |
| Poison resistance | Armour, Helmet, Boots, Ring | +1.0% / +2.0% / +3.0% / +4.0% / +5.0% |
| Bleed resistance | Armour, Helmet, Boots, Ring | +1.0% / +2.0% / +3.0% / +4.0% / +5.0% |
| Evasion | Boots, Helmet, Ring | +0.5% / +0.8% / +1.0% / +1.3% / +1.5% |
| Block chance | Armour, Bracelet, Gloves, Belt | +0.5% / +0.8% / +1.0% / +1.3% / +1.5% |
| HP regeneration per second | Armour, Helmet, Belt | +1 / +2 / +3 / +4 / +5 |
| MP regeneration per second | Relic, Amulet, Earring | +1 / +2 / +3 / +4 / +5 |
| Buff duration | Amulet, Relic | +1.0% / +1.5% / +2.0% / +2.5% / +3.0% |
| Gold find | Ring, Amulet, Relic | +2.0% / +3.0% / +4.0% / +5.0% / +6.0% |
Crafting recipes and gem socketsComing soon
Crafting is coming soon: the recipes below are not available in the game yet. Once open, it will happen at Ilsa Cinderwick (Ashen Haven) or at the regional crafters. Socketing a gem into an empty slot is Free (0 Gold); removing or replacing an existing gem costs 25 Gold and destroys the old gem.
