Getting started
A short guide to your first hours: where you begin, how to fight, when you awaken into a class and what comes next.
One Kingdom, one capital
Ashen Haven is the walled capital at the heart of Haven Vale. Merchants, the blacksmith, the healer and the Waygate Keeper keep shop around the plaza fountain. Four roads lead out to Greystone, Ember Reach, the Veiled Marches and Whisperwood, and four corner lands (Skyrend, the Glass Scar, the Drowned Shore and the Fracture) wait for veterans.
In the capital you will meet Odile Varn (merchant), Garrick Holt (arms dealer), Brann Emberhold (blacksmith), Keeper Aldric (quests), Sister Maelle (healer), Isolde Vane (Waygate Keeper) and Maren Ashgrove (class trainer).

- Kingdom map
- 2000 m × 2000 m
- Day and night
- 40 min
- Players per channel
- 160–200
- Largest party
- 8 players
The hero's journey: Adventurer (1–20) to Awakened (1–100)
A character grows in two stages, joined by the Awakening at level 20. The values are in testing.
Stage 1 · Adventurer (level 1–20)
Ashen Haven and Haven Vale
- Every new hero starts in the capital, Ashen Haven, as an Adventurer and may use any weapon (sword, bow or staff).
- You have 6 Adventurer skills: Quick Strike (level 1), Crescent Sweep (level 1), Steady Guard (level 10), Battle Focus (level 15), Hardened Wanderer (level 1), Sharpened Instinct (level 1). Each can reach rank 10.
- You earn 1 skill point per level, from level 2 to 20 (19 points).
- Hunt in Haven Vale: valley wolves, thornback boars and rift mites, then face Old Greytusk, the first regional boss.
Pivotal moment · The Awakening (level 20)
Maren Ashgrove, in Ashen Haven
- At Adventurer level 20 you speak with the class trainer Maren Ashgrove and receive the Awakening quest.
- You choose your class (Warrior, Ranger or Mage) and one of its two specializations. Your level starts again at 1 as an Awakened hero.
- Your Gold, items and upgrades stay. Gear you can no longer wear moves to your bag and is kept for you.
- A solo trial before Awakening is planned (coming soon). For now you awaken when the quest is ready.
Stage 2 · Awakened hero (level 1–100)
The 9 regions of the Kingdom and the Crystal Sanctum
- Each level gives 3 attribute points (at most 120 in one attribute) and 1 talent point; skill points come from level 2 to 55 (54 points).
- Specialization skills have grades: Normal 1–10 (9 skill points), then Master with Skill Totems (1 per step), Grand Master (2 totems and 1 seal per step) and Perfect (5 Ancient Seals). Skill books are coming soon.
- Explore the nine regions, from Greystone and Whisperwood to the Fracture, and enter the Crystal Sanctum from Awakened level 18.
- Regional bosses and the Echo Prophet (coming soon) wait at the far end of each region.
The Awakening trialComing soon. This is not available in the game yet.
A solo trial with four steps (talk to the trainer, learn the controls, a practice yard, a final guardian). Its arena, enemies and rewards are not decided yet.
- Talk to the class trainer and accept the trial
- Practise the basic controls
- Fight waves in a practice yard
- Defeat the final guardian
Heroes from older versions
- One Kingdom: The old standalone maps were taken out of the game. A hero saved on one of them starts in Ashen Haven the next time they enter the world.
- No item loss: No item, Gold or material is deleted. Gear you can no longer wear moves to your bag and is kept for you.
