Combat, EXP and controls
How levels and EXP work, party sharing, potions and the 100% reserve, combat range, safe zones, travel and the controls.
Attribute (STR / DEX / INT / VIT) and damage reduction calculator
You get 3 attribute points per level, at most 120 in one attribute. Damage reduction = Def / (Def + 100 + 4 × Level). Critical chance and evasion come from gear and talents, not from DEX. These values are in testing.
Calculated Derived Stats & Hard Caps
- Max HP
- 2,428
- Max MP
- 368
- Physical attack from attributes
- 72
- Magic attack from attributes
- 0
- Buff duration bonus (from INT)
- +0.6%
- Damage reduction (K = 300)
- 45.5%
Combat caps
- Critical chance50%
- Critical damage bonus50%
- Cooldown reduction25%
- Attack speed60%
- Movement speed35%
- Damage reduction20%
- Block chance35%
- Block mitigation30%
- Evasion15%
Basic attack comboValues in testing
Basic attacks chain into a combo; the chain breaks if the pause is longer than 500 ms. The number of hits and the damage of each hit depend on class and weapon (1.00× is normal basic-attack damage):
| Class and weapon | Damage per hit | Finish |
|---|---|---|
| Warrior · Sword | 0.95× · 0.95× · 1× · 1.1× | Pushes monsters back 0.6 m |
| Ranger · Bow | 1× · 1× | Repeats the last hit |
| Mage · Staff | 0.95× · 0.95× · 1.1× | Starts over |
| Adventurer · Sword | 1× · 1× · 1× · 1× | Starts over |
| Adventurer · Bow | 1× · 1× | Repeats the last hit |
| Adventurer · Staff | 1× · 1× · 1× | Starts over |
Basic attack reachValues in testing
Reach starts at the weapon's base and grows with its tier (tiered weapons) or rarity (older weapons) and with every upgrade level, up to a cap. The PvE cap applies against monsters, the duel cap in a duel. These values are in testing.
| Weapon | Base | Per tier / rarity | Per + | PvE | Duel |
|---|---|---|---|---|---|
| Sword | 2.5 m | — | — | 2.75 m | 2.75 m |
| Bow | 12 m | +0.25 m | +0.1 m | 16 m | 12 m |
| Staff | 10 m | +0.25 m | +0.1 m | 14 m | 10 m |
Example: a tier 12 bow reaches 14.75 m at +0 and 16 m at +15; a tier 12 staff reaches 12.75 m at +0 and 14 m at +15.
Interactive XP Calculator & Complete Leveling Curve (A1–A20 & W1–W100)
Calculate the exact cumulative XP required between any two levels and inspect the official XP curve.
XP and the level gapValues in testing
A monster up to 3 levels above you pays its full XP; higher than that, the XP stops growing at the XP of a monster 3 levels above you, and from 10 levels above you it pays nothing. If you are above the monster by up to 3 levels you get all of its XP; after that you lose 15% per level, and from 10 levels above the monster you get no XP. Levels are compared on one index: Adventurer 1–20, then Awakened 1–100 counts on top of 20.
| Above the monster by | XP you get |
|---|---|
| 0 levels | 100% |
| 1 level | 100% |
| 2 levels | 100% |
| 3 levels | 100% |
| 4 levels | 85% |
| 5 levels | 70% |
| 6 levels | 55% |
| 7 levels | 40% |
| 8 levels | 25% |
| 9 levels | 10% |
| 10 levels | 0% |
Party (up to 8 players) and XPValues in testing
The XP of a kill is split among the party members who contributed or stand within 40 m and were active in the last 60 s. Each one gets: their own XP × their share × (1 + group bonus) × the level-gap factor. Someone who joined the party after the fight began gets nothing from that kill.
- The default share follows level: each member gets their level divided by the sum of the levels; the equal mode gives everyone the same share.
- The gap factor: full if you are at most 10 levels below the highest member, 50% up to 20 levels below, nothing beyond that.
- Loot: reserved for the party for 30 s, gone after 120 s; pick it up from up to 4 m.
| Members who earn XP | Group bonus |
|---|---|
| 1 | +0% |
| 2 | +10% |
| 3 | +20% |
| 4 | +30% |
| 5 | +40% |
| 6 | +50% |
| 7 | +60% |
| 8 | +70% |
Trading, guilds and potions
Player trading: 20 m range, verified email, up to 10,000,000 Gold per side and a two-step safety (lock, then confirm).
Guilds: Coming soon Guilds are coming soon.
Potions: normal potions have no cooldown. Each adds to a reserve of at most 100% of your maximum, which drains at 7% of max HP and 5% of max MP per second (half of that in PvP).
KarmaComing soon
Karma is not in the game yet. The plan (proposed values): points run from −10,000 to +10,000; killing an innocent player costs 1,000 points and each monster kill gives 5. The grade is shown next to the name, and anyone may attack a player with a negative grade.
| Grade | Points |
|---|---|
| Warden | 1,000 … 3,999 |
| Oathkeeper | 4,000 … 7,999 |
| Ascendant | 8,000 … 10,000 |
| Forsaken | -1,000 … -3,999 |
| Dreadbound | -4,000 … -7,999 |
| Oathbreaker | -8,000 … -10,000 |
What is available now
Progression V4
LiveThree classes, six specializations, skills, talents and the Adventurer to Awakened journey. Numbers are still being tested.
Specialization switch
LiveChange to the other specialization of your class at the class trainer for a Gold fee. Your build is saved.
Attribute and talent reset
LiveResetting costs a scroll and never happens in combat.
Priced stone travel
LiveTravelling to a discovered teleport stone costs Gold.
Trade, LFG and Global chat
LiveRealm-wide chat channels.
Skill books (Master and Grand Master steps)
Coming soonThe 36 skill books are coming soon. For now the Skill Totems and Ancient Seals policy applies.
Special bonuses
Coming soonThe special bonus category on items is not open yet.
Awakening trial
Coming soonA solo trial before Awakening is planned. For now you awaken at the class trainer once the Awakening quest is ready.
Guilds
Coming soonGuilds are coming soon.
Crafting
Coming soonThe crafter and the recipes are coming soon.
Karma
Coming soonKarma grades next to names are coming soon.
Weather
Coming soonRain, fog, snow and storms are defined but not shown in the game yet.
Storage vault
Coming soonThe storage keeper stands in town but the vault is not built yet.
Lands beyond the border stones
Coming soonThe four border gates are closed. The lands beyond open later.
Controls
Chat channels and commands
/l — local chat/p — party chat/s — channel chat/t · /lfg — trade · looking for group/w Nume text · /r text — private message and quick reply/teleport — opens the window with maps and dungeons/g — guild chat Coming soon