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VaelgateWIKI

Combat, EXP and controls

How levels and EXP work, party sharing, potions and the 100% reserve, combat range, safe zones, travel and the controls.

Attribute (STR / DEX / INT / VIT) and damage reduction calculator

You get 3 attribute points per level, at most 120 in one attribute. Damage reduction = Def / (Def + 100 + 4 × Level). Critical chance and evasion come from gear and talents, not from DEX. These values are in testing.

Points placed: 250 / 147

Calculated Derived Stats & Hard Caps

Max HP
2,428
Max MP
368
Physical attack from attributes
72
Magic attack from attributes
0
Buff duration bonus (from INT)
+0.6%
Damage reduction (K = 300)
45.5%

Combat caps

  • Critical chance50%
  • Critical damage bonus50%
  • Cooldown reduction25%
  • Attack speed60%
  • Movement speed35%
  • Damage reduction20%
  • Block chance35%
  • Block mitigation30%
  • Evasion15%

Basic attack comboValues in testing

Basic attacks chain into a combo; the chain breaks if the pause is longer than 500 ms. The number of hits and the damage of each hit depend on class and weapon (1.00× is normal basic-attack damage):

Basic attack combo by class and weapon
Class and weaponDamage per hitFinish
Warrior · Sword0.95× · 0.95× · 1× · 1.1×Pushes monsters back 0.6 m
Ranger · Bow1× · 1×Repeats the last hit
Mage · Staff0.95× · 0.95× · 1.1×Starts over
Adventurer · Sword1× · 1× · 1× · 1×Starts over
Adventurer · Bow1× · 1×Repeats the last hit
Adventurer · Staff1× · 1× · 1×Starts over

Basic attack reachValues in testing

Reach starts at the weapon's base and grows with its tier (tiered weapons) or rarity (older weapons) and with every upgrade level, up to a cap. The PvE cap applies against monsters, the duel cap in a duel. These values are in testing.

Weapon reach
WeaponBasePer tier / rarityPer +PvEDuel
Sword2.5 m——2.75 m2.75 m
Bow12 m+0.25 m+0.1 m16 m12 m
Staff10 m+0.25 m+0.1 m14 m10 m

Example: a tier 12 bow reaches 14.75 m at +0 and 16 m at +15; a tier 12 staff reaches 12.75 m at +0 and 14 m at +15.

Interactive XP Calculator & Complete Leveling Curve (A1–A20 & W1–W100)

Calculate the exact cumulative XP required between any two levels and inspect the official XP curve.

Total XP Required: 525,124 XP

XP and the level gapValues in testing

A monster up to 3 levels above you pays its full XP; higher than that, the XP stops growing at the XP of a monster 3 levels above you, and from 10 levels above you it pays nothing. If you are above the monster by up to 3 levels you get all of its XP; after that you lose 15% per level, and from 10 levels above the monster you get no XP. Levels are compared on one index: Adventurer 1–20, then Awakened 1–100 counts on top of 20.

XP you get by how far you are above the monster
Above the monster byXP you get
0 levels100%
1 level100%
2 levels100%
3 levels100%
4 levels85%
5 levels70%
6 levels55%
7 levels40%
8 levels25%
9 levels10%
10 levels0%

Party (up to 8 players) and XPValues in testing

The XP of a kill is split among the party members who contributed or stand within 40 m and were active in the last 60 s. Each one gets: their own XP × their share × (1 + group bonus) × the level-gap factor. Someone who joined the party after the fight began gets nothing from that kill.

  • The default share follows level: each member gets their level divided by the sum of the levels; the equal mode gives everyone the same share.
  • The gap factor: full if you are at most 10 levels below the highest member, 50% up to 20 levels below, nothing beyond that.
  • Loot: reserved for the party for 30 s, gone after 120 s; pick it up from up to 4 m.
Group XP bonus by number of members
Members who earn XPGroup bonus
1+0%
2+10%
3+20%
4+30%
5+40%
6+50%
7+60%
8+70%

Trading, guilds and potions

Player trading: 20 m range, verified email, up to 10,000,000 Gold per side and a two-step safety (lock, then confirm).

Guilds: Coming soon Guilds are coming soon.

Potions: normal potions have no cooldown. Each adds to a reserve of at most 100% of your maximum, which drains at 7% of max HP and 5% of max MP per second (half of that in PvP).

KarmaComing soon

Karma is not in the game yet. The plan (proposed values): points run from −10,000 to +10,000; killing an innocent player costs 1,000 points and each monster kill gives 5. The grade is shown next to the name, and anyone may attack a player with a negative grade.

Planned karma grades
GradePoints
Warden1,000 … 3,999
Oathkeeper4,000 … 7,999
Ascendant8,000 … 10,000
Forsaken-1,000 … -3,999
Dreadbound-4,000 … -7,999
Oathbreaker-8,000 … -10,000

What is available now

  • Progression V4

    Live

    Three classes, six specializations, skills, talents and the Adventurer to Awakened journey. Numbers are still being tested.

  • Specialization switch

    Live

    Change to the other specialization of your class at the class trainer for a Gold fee. Your build is saved.

  • Attribute and talent reset

    Live

    Resetting costs a scroll and never happens in combat.

  • Priced stone travel

    Live

    Travelling to a discovered teleport stone costs Gold.

  • Trade, LFG and Global chat

    Live

    Realm-wide chat channels.

  • Skill books (Master and Grand Master steps)

    Coming soon

    The 36 skill books are coming soon. For now the Skill Totems and Ancient Seals policy applies.

  • Special bonuses

    Coming soon

    The special bonus category on items is not open yet.

  • Awakening trial

    Coming soon

    A solo trial before Awakening is planned. For now you awaken at the class trainer once the Awakening quest is ready.

  • Guilds

    Coming soon

    Guilds are coming soon.

  • Crafting

    Coming soon

    The crafter and the recipes are coming soon.

  • Karma

    Coming soon

    Karma grades next to names are coming soon.

  • Weather

    Coming soon

    Rain, fog, snow and storms are defined but not shown in the game yet.

  • Storage vault

    Coming soon

    The storage keeper stands in town but the vault is not built yet.

  • Lands beyond the border stones

    Coming soon

    The four border gates are closed. The lands beyond open later.

Controls

Left click on the ground: walk there; hold to keep walking towards the pointer.
Left click on a monster: selects it and attacks it.
Right click: select a monster or open a player's menu; hold and drag to turn the camera.
Mouse wheel: zoom the camera.
Arrow keys and keypad 1–4: always work.
Every other key can be changed in the Controls window in the game (the action bar has 12 slots).

Chat channels and commands

/l — local chat
/p — party chat
/s — channel chat
/t · /lfg — trade · looking for group
/w Nume text · /r text — private message and quick reply
/teleport — opens the window with maps and dungeons
/g — guild chat Coming soon