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VaelgateWIKI

What's new

The notes of the latest game release.

Release 0.1.0-dev75-integrate

Longer Reach, Clearer Skills

Release of 6 November 2026

Combat

  • Bows and staves now shoot farther: a bow reaches from 12 m and a staff from 10 m, and the reach grows with the weapon's tier, rarity and every + upgrade level.
  • Clicking a monster after walking with WASD now attacks it. If your hero cannot reach the target, it steps closer once and then tells you it cannot hit it.
  • New parties split EXP by level by default. The party EXP bonus is 10% with 2 members and grows by 10 points per member, up to 70% with 8.
  • Casting a heal, buff or shield now counts as being active for party EXP.
  • Duels are refused inside Safe Zones (towns, villages, camps, waystones, hamlets), and a running duel ends with no winner when a duellist walks into one.
  • The target window says when a kill gives no EXP because of the level gap; Gold and drops still count.

Skills

  • Skill indicators: hold a skill key to see its range and the area it hits on the ground, then release to cast; a short tap casts at once. Skill casting in the Controls settings also offers Click to confirm and Instant.
  • Adventurers earn one skill point per level from level 2 to 20 and spend them on the Skills tab to raise their four skills up to rank 10.
  • Steady Guard and Battle Focus are retired and leave your bars. Hardened Wanderer (more max health) and Sharpened Instinct (more basic-attack and skill damage) are new passives; passives cannot go on the hotbar.

Support buffs

  • Elemental Focus, Elemental Attunement and Mystic Empowerment can now be cast on any friendly player: right-click a player or click a party row to choose them, then cast.
  • These buffs are stronger, and a party-wide cast now gives the other members 70% of the effect.
  • Buff icons now appear on party rows and under the target window. Hover an icon to see what it gives, how long it lasts and who cast it. Your own buffs now sit right under your HP and MP.

Potions

  • The potion reserve now holds at most 100% of your max HP or MP. A potion that would overflow it is refused with a "reserve full" message; one potion bigger than the cap can still be drunk when the reserve is empty.
  • Hotbar item counts are now short (999, 1k, 12k, 1M) so they fit the slot. The tooltip still shows the exact number.

Items and gold

  • 71 items have new icons.
  • NPC sell prices now grow with every + level, as in Metin2 (a starter staff sells for 2 Gold at +0 and 26 at +15), and never bring a profit over the upgrade cost.
  • Heroes on the new progression get a Gloves slot with 12 tiers of Gauntlets that refine like boots.
  • The three special slots are now labelled Speed, Experience and Drops; an item put in the wrong one tells you which slot it goes in.

World

  • Day and night are now the same for every player and keep their hour when the server restarts.
  • The old hub town is gone. Heroes saved there continue in the Kingdom capital, Ashen Haven; items, Gold and quests are untouched.
  • Discovering a waystone or a hamlet for the first time now gives a little EXP.

Interface

  • Chat tabs now fit their text, and the tabs that do not fit go into a "…" menu.
  • Texts in Settings (notes and option labels) are measured and wrapped, so they are no longer cut off.
  • Quest sharing is now "Send to party": it explains that the member starts from zero and that the invitation lasts 10 minutes, and the invitation appears as a clear card with Accept and Decline.
  • The Controls tab lists the key rows for all 12 hotbar slots when your layout has them.