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VaelgateWIKI

Classes, skills and talents

Three classes, six specializations, every skill with its mastery steps and the full talent trees.

The 3 classes and 6 Awakened specializationsValues in testing. This is in the game, but its numbers are still being tested and may change.

At Adventurer Level 20, you permanently lock in your Class and awaken into one of its two Specializations. You can switch between your class's 2 Specializations at Maren Ashgrove in Ashen Haven (for a Gold fee; your build is saved and comes back if you return). A trial before Awakening is coming soon. All values are in testing.

Base class stats
Class and weaponHP (+/level)MP (+/level)STRDEXINTVIT
Warrior (sword)300 (+16)130 (+4)1410612
Ranger (bow)260 (+13)160 (+5)816810
Mage (staff)230 (+11)240 (+9)6101610
Warrior · Sword

Berserker

Close-range burst damage with self-healing.

Berserkers trade caution for momentum, carving through packs and drawing strength from every blow they land. The longer the fight lasts, the harder they are to bring down.

Warrior · Sword

Guardian

Tank: taunts, barriers and slowing strikes.

Guardians hold the line so others can live, drawing monsters onto themselves and shrugging off blows that would fell anyone else. Where a Guardian stands, the party stands.

Ranger · Bow

Marksman

Ranged single-target damage and mobility.

Marksmen end fights before they reach them, one well-placed arrow at a time. A steady hand and a patient eye make every critical hit count.

Ranger · Bow

Trapper

Poison, traps and area control.

Trappers fight on ground they choose, seeding it with snares and venom before the first monster arrives. Their enemies weaken with every step they take.

Mage · Staff

Elementalist

Fire, frost and lightning area damage; party buffs.

Elementalists command fire, frost and lightning, burning down whole packs from a distance. Their focus spills over to their allies and strengthens the party around them.

Mage · Staff

Arcanist

Arcane damage, debuffs and a mana barrier.

Arcanists bend raw arcane force into bolts, waves and collapsing bursts that strip away their enemies' magic defense. A barrier of mana keeps them standing while the void does its work.

Skill catalogue (42)

Pick a skill to see its range, effects and mastery grades. Each skill has its own page that you can share.

Savage Strike

Warrior· Berserker

Savage Strike

Cleave into a single enemy with a brutal sword blow.

Unlocks at
Awakened level 1
Cooldown
8 s
Range
6 m
Targets
1

Mastery grades

Mastery grows from Normal through Master and Grand Master to Perfect. These are the milestones.

Mastery grades: Savage Strike
GradeMasteryDamageMana
Normal 10%150%10
Normal 1020%167%11
Master 124%170%12
Master 1052%194%13
Grand Master 156%198%13
Grand Master 1085%222%15
Perfect 1100%235%16

Effects

  • Direct damage

Values are from the Progression V4 test build and may change before release.

Quick Strike
Quick StrikeLv 1
Adventurer·8s cooldown·Single target
Crescent Sweep
Crescent SweepLv 1
Adventurer·13s cooldown·Area
Steady Guard
Steady GuardLv 10
Adventurer·24s cooldown·Self
Battle Focus
Battle FocusLv 15
Adventurer·35s cooldown·Self
Savage Strike
Savage StrikeLv 1
Berserker·8s cooldown·Single target
Whirlwind
WhirlwindLv 5
Berserker·12s cooldown·Area
Blood Rush
Blood RushLv 10
Berserker·16s cooldown·Dash
Bloodstorm
BloodstormLv 15
Berserker·28s cooldown·Area
Battle Rage
Battle RageLv 25
Berserker·12s cooldown·Self
Blood Frenzy
Blood FrenzyLv 35
Berserker·35s cooldown·Self
Shielding Strike
Shielding StrikeLv 1
Guardian·10s cooldown·Single target
Ground Slam
Ground SlamLv 5
Guardian·14s cooldown·Area
Provoking Roar
Provoking RoarLv 10
Guardian·24s cooldown·Area
Unbreakable
UnbreakableLv 15
Guardian·50s cooldown·Party
Iron Will
Iron WillLv 25
Guardian·12s cooldown·Self
Guardian Aura
Guardian AuraLv 35
Guardian·12s cooldown·Party
Piercing Arrow
Piercing ArrowLv 1
Marksman·9s cooldown·Line
Rapid Shot
Rapid ShotLv 5
Marksman·12s cooldown·Single target
Evasive Shot
Evasive ShotLv 10
Marksman·18s cooldown·Single target
Heartseeker
HeartseekerLv 15
Marksman·22s cooldown·Single target
Deadly Aim
Deadly AimLv 25
Marksman·12s cooldown·Self
Eagle Eye
Eagle EyeLv 35
Marksman·12s cooldown·Self
Venom Arrow
Venom ArrowLv 1
Trapper·10s cooldown·Single target
Arrow Rain
Arrow RainLv 5
Trapper·15s cooldown·Area
Snare Trap
Snare TrapLv 10
Trapper·22s cooldown·Ground
Toxic Cloud
Toxic CloudLv 15
Trapper·26s cooldown·Area
Venom Infusion
Venom InfusionLv 25
Trapper·12s cooldown·Self
Hunter’s Agility
Hunter’s AgilityLv 35
Trapper·12s cooldown·Self
Fireball
FireballLv 1
Elementalist·9s cooldown·Single target
Frost Nova
Frost NovaLv 5
Elementalist·16s cooldown·Area
Chain Lightning
Chain LightningLv 10
Elementalist·15s cooldown·Chain
Meteor Storm
Meteor StormLv 15
Elementalist·35s cooldown·Area
Elemental Focus
Elemental FocusLv 25
Elementalist·12s cooldown·Party
Elemental Attunement
Elemental AttunementLv 35
Elementalist·12s cooldown·Party
Arcane Bolt
Arcane BoltLv 1
Arcanist·9s cooldown·Single target
Void Pulse
Void PulseLv 5
Arcanist·18s cooldown·Area
Arcane Wave
Arcane WaveLv 10
Arcanist·18s cooldown·Area
Arcane Collapse
Arcane CollapseLv 15
Arcanist·32s cooldown·Area
Mana Barrier
Mana BarrierLv 25
Arcanist·18s cooldown·Self
Mystic Empowerment
Mystic EmpowermentLv 35
Arcanist·12s cooldown·Party
Hardened Wanderer
Hardened WandererLv 1
Adventurer·0s cooldown·Self
Sharpened Instinct
Sharpened InstinctLv 1
Adventurer·0s cooldown·Self

Interactive 180-Node Talent Tree Simulator

Every Awakened Level (1–100) grants 1 Talent Point (100 points max). Each specialization features 3 branches × 10 nodes (30 nodes/spec), culminating in a Keystone talent at gate 20.

Points Spent: 0 / 100

Attack

Talent Branch · 10 nodes

0 pts
0/5
0/5
0/5
0/5
0/5
0/5
0/5
0/5
0/1
0/1

Utility

Talent Branch · 10 nodes

0 pts
0/5
0/5
0/5
0/5
0/5
0/5
0/5
0/5
0/1
0/1

Survival

Talent Branch · 10 nodes

0 pts
0/5
0/5
0/5
0/5
0/5
0/5
0/5
0/5
0/1
0/1
Battle Power

Effect per rank: +1.75% Skill strength (Max at rank 5: +8.75%) · Branch gate: 0 pts

Talent Respec Rule: Resetting talents costs a Scroll of Talent Reset (1,500 Gold from Odile Varn; the price is in testing) and cannot be done in combat.