Adventurer
Hardened Wanderer
Passive. The road has toughened you: each rank raises your maximum health.
Key statistics
| Statistic | Value | Unit |
|---|---|---|
| Unlocks at level | 1 | |
| Cooldown | 0 | s |
The 3 classes and 6 Awakened specializationsValues in testing. This is in the game, but its numbers are still being tested and may change.
At Adventurer Level 20, you permanently lock in your Class and awaken into one of its two Specializations. You can switch between your class's 2 Specializations at Maren Ashgrove in Ashen Haven (for a Gold fee; your build is saved and comes back if you return). A trial before Awakening is coming soon. All values are in testing.
| Class and weapon | HP (+/level) | MP (+/level) | STR | DEX | INT | VIT |
|---|---|---|---|---|---|---|
| Warrior (sword) | 300 (+16) | 130 (+4) | 14 | 10 | 6 | 12 |
| Ranger (bow) | 260 (+13) | 160 (+5) | 8 | 16 | 8 | 10 |
| Mage (staff) | 230 (+11) | 240 (+9) | 6 | 10 | 16 | 10 |

Berserker
Close-range burst damage with self-healing.
Berserkers trade caution for momentum, carving through packs and drawing strength from every blow they land. The longer the fight lasts, the harder they are to bring down.

Guardian
Tank: taunts, barriers and slowing strikes.
Guardians hold the line so others can live, drawing monsters onto themselves and shrugging off blows that would fell anyone else. Where a Guardian stands, the party stands.

Marksman
Ranged single-target damage and mobility.
Marksmen end fights before they reach them, one well-placed arrow at a time. A steady hand and a patient eye make every critical hit count.

Trapper
Poison, traps and area control.
Trappers fight on ground they choose, seeding it with snares and venom before the first monster arrives. Their enemies weaken with every step they take.

Elementalist
Fire, frost and lightning area damage; party buffs.
Elementalists command fire, frost and lightning, burning down whole packs from a distance. Their focus spills over to their allies and strengthens the party around them.

Arcanist
Arcane damage, debuffs and a mana barrier.
Arcanists bend raw arcane force into bolts, waves and collapsing bursts that strip away their enemies' magic defense. A barrier of mana keeps them standing while the void does its work.
Skill catalogue (42)
Pick a skill to see its range, effects and mastery grades. Each skill has its own page that you can share.
Adventurer
Hardened Wanderer
Passive. The road has toughened you: each rank raises your maximum health.
- Unlocks at
- Adventurer level 1
- Cooldown
- 0 s
- Range
- 0 m
- Targets
- 1
Adventurer ranks
Adventurer skills rank up with skill points, from rank 1 to rank 5.
| Rank | Mana |
|---|---|
| Rank 1 | 0 |
| Rank 5 | 0 |
Effects
This skill deals its damage directly and has no extra effects.
Values are from the Progression V4 test build and may change before release.
Interactive 180-Node Talent Tree Simulator
Every Awakened Level (1–100) grants 1 Talent Point (100 points max). Each specialization features 3 branches × 10 nodes (30 nodes/spec), culminating in a Keystone talent at gate 20.
Attack
Talent Branch · 10 nodes
Utility
Talent Branch · 10 nodes
Survival
Talent Branch · 10 nodes
Effect per rank: +1.75% Skill strength (Max at rank 5: +8.75%) · Branch gate: 0 pts
