Skip to content
VaelgateWIKI

Warrior · Guardian

Provoking Roar

Values in testing. This is in the game, but its numbers are still being tested and may change.

Roar a challenge that forces nearby monsters to attack you. Against players it never forces their target.

This skill's book (for the Master and Grand Master steps) is coming soon.

Key statistics

Key statistics
StatisticValueUnit
Unlocks at level10
Cooldown24s
Range6m
Effect radius4m
Max targets10

The 3 classes and 6 Awakened specializationsValues in testing. This is in the game, but its numbers are still being tested and may change.

At Adventurer Level 20, you permanently lock in your Class and awaken into one of its two Specializations. You can switch between your class's 2 Specializations at Maren Ashgrove in Ashen Haven (for a Gold fee; your build is saved and comes back if you return). A trial before Awakening is coming soon. All values are in testing.

Base class stats
Class and weaponHP (+/level)MP (+/level)STRDEXINTVIT
Warrior (sword)300 (+16)130 (+4)1410612
Ranger (bow)260 (+13)160 (+5)816810
Mage (staff)230 (+11)240 (+9)6101610
Warrior · Sword

Berserker

Close-range burst damage with self-healing.

Berserkers trade caution for momentum, carving through packs and drawing strength from every blow they land. The longer the fight lasts, the harder they are to bring down.

Warrior · Sword

Guardian

Tank: taunts, barriers and slowing strikes.

Guardians hold the line so others can live, drawing monsters onto themselves and shrugging off blows that would fell anyone else. Where a Guardian stands, the party stands.

Ranger · Bow

Marksman

Ranged single-target damage and mobility.

Marksmen end fights before they reach them, one well-placed arrow at a time. A steady hand and a patient eye make every critical hit count.

Ranger · Bow

Trapper

Poison, traps and area control.

Trappers fight on ground they choose, seeding it with snares and venom before the first monster arrives. Their enemies weaken with every step they take.

Mage · Staff

Elementalist

Fire, frost and lightning area damage; party buffs.

Elementalists command fire, frost and lightning, burning down whole packs from a distance. Their focus spills over to their allies and strengthens the party around them.

Mage · Staff

Arcanist

Arcane damage, debuffs and a mana barrier.

Arcanists bend raw arcane force into bolts, waves and collapsing bursts that strip away their enemies' magic defense. A barrier of mana keeps them standing while the void does its work.

Skill catalogue (42)

Pick a skill to see its range, effects and mastery grades. Each skill has its own page that you can share.

Provoking Roar

Warrior· Guardian

Provoking Roar

Roar a challenge that forces nearby monsters to attack you. Against players it never forces their target.

Unlocks at
Awakened level 10
Cooldown
24 s
Range
6 m
Targets
10 · effect radius 4 m

Mastery grades

Mastery grows from Normal through Master and Grand Master to Perfect. These are the milestones.

Mastery grades: Provoking Roar
GradeMasteryMana
Normal 10%15
Normal 1020%17
Master 124%18
Master 1052%20
Grand Master 156%21
Grand Master 1085%23
Perfect 1100%25

Effects

  • Taunt

    Duration
    3 s

Values are from the Progression V4 test build and may change before release.

Interactive 180-Node Talent Tree Simulator

Every Awakened Level (1–100) grants 1 Talent Point (100 points max). Each specialization features 3 branches × 10 nodes (30 nodes/spec), culminating in a Keystone talent at gate 20.

Points Spent: 0 / 100

Attack

Talent Branch · 10 nodes

0 pts
0/5
0/5
0/5
0/5
0/5
0/5
0/5
0/5
0/1
0/1

Utility

Talent Branch · 10 nodes

0 pts
0/5
0/5
0/5
0/5
0/5
0/5
0/5
0/5
0/1
0/1

Survival

Talent Branch · 10 nodes

0 pts
0/5
0/5
0/5
0/5
0/5
0/5
0/5
0/5
0/1
0/1
Shielding Power

Effect per rank: +1.5% Shield strength (Max at rank 5: +7.5%) · Branch gate: 0 pts

Talent Respec Rule: Resetting talents costs a Scroll of Talent Reset (1,500 Gold from Odile Varn; the price is in testing) and cannot be done in combat.
Back to Classes, skills and talents