
Tier 11 · Earring
Eclipse Earrings
Values in testing. This is in the game, but its numbers are still being tested and may change.
Tier 11 earring for any class from level 91. Main stat: max mp 60.
Stats
| Statistic | Value | Unit |
|---|---|---|
| Max MP | 60 | |
| Critical damage | 17 | |
| Innate bonus: Max MP | 25 |
NPC sell price
What a merchant pays for it at +0. Each upgrade level adds a little more. Values are in testing.
- At +0
- 11 gold
- At +5
- 25 gold
- At +10
- 58 gold
- At +15
- 111 gold
Max MP: blacksmith level
| Blacksmith level | Max MP | % |
|---|---|---|
| +0 | 60 | +0% |
| +3 | 60 | +0% |
| +6 | 60 | +0% |
| +9 | 60 | +0% |
| +12 | 60 | +0% |
| +15 | 60 | +0% |
Rarity
| Rarity | Gem sockets | Bonus slots | Bonus strength |
|---|---|---|---|
| Common | 1 | 0 | 100% |
| Uncommon | 1 | 1 | 108% |
| Rare | 1 | 2 | 116% |
| Epic | 2 | 3 | 124% |
| Legendary | 2 | 4 | 132% |
| Mythic | 3 | 4 | 140% |
| Ancient | 3 | 5 | 148% |
| Divine | 3 | 5 | 156% |
Upgrade and rarity preview
Move the sliders to see how the numbers change. The tables above show the same values without scripts.
- Max MP
- 60 (base 60)
- Critical damage
- 17
- Gem sockets
- 1 of 3
- Bonus slots
- 0 ordinary, 2 special
