
Tier 11 · Ring
Eclipse Signet
Values in testing. This is in the game, but its numbers are still being tested and may change.
Tier 11 ring for any class from level 91. Main stat: max hp 78.
Stats
| Statistic | Value | Unit |
|---|---|---|
| Max HP | 78 | |
| Critical chance | 13 | |
| Innate bonus: Critical chance | 0.7 | % |
NPC sell price
What a merchant pays for it at +0. Each upgrade level adds a little more. Values are in testing.
- At +0
- 11 gold
- At +5
- 25 gold
- At +10
- 58 gold
- At +15
- 111 gold
Max HP: blacksmith level
| Blacksmith level | Max HP | % |
|---|---|---|
| +0 | 78 | +0% |
| +3 | 78 | +0% |
| +6 | 78 | +0% |
| +9 | 78 | +0% |
| +12 | 78 | +0% |
| +15 | 78 | +0% |
Rarity
| Rarity | Gem sockets | Bonus slots | Bonus strength |
|---|---|---|---|
| Common | 1 | 0 | 100% |
| Uncommon | 1 | 1 | 108% |
| Rare | 1 | 2 | 116% |
| Epic | 2 | 3 | 124% |
| Legendary | 2 | 4 | 132% |
| Mythic | 3 | 4 | 140% |
| Ancient | 3 | 5 | 148% |
| Divine | 3 | 5 | 156% |
Upgrade and rarity preview
Move the sliders to see how the numbers change. The tables above show the same values without scripts.
- Max HP
- 78 (base 78)
- Critical chance
- 13
- Gem sockets
- 1 of 3
- Bonus slots
- 0 ordinary, 2 special
